I’ve been busy. The game is building and deploying to Steam, I know whether it’s been purchased using GodotSteam, I moved to a command queue for animations, I’ve implemented FMOD reactive audio, added YarnSpinner for dialog, and started an overworld map. There’s also a main menu, settings menu, about ten minutes of original music, and some new gameplay mechanics.

Tada.
Yeah, so I broke my own rule, and it’s been more than a week since I last posted. I felt like I was making progress, but it wasn’t “enough” to discuss yet. Here it is, almost Wednesday of the next week, and if I don’t push myself to write this now, it’s going to probably wait until next week.