The holidays have come and passed, and I’ve been working on a Game Design Document (GDD) for my first commercial game. In practice, it’s a comprehensive, living, descriptive software design document that will serve as the implementation guide. Right now, it’s about 4500 words, and it’ll grow a bit more, but I’m also going to do an editing pass; it should be accessible and useful. It’s over half done.

There are a lot of resources available for GDDs, such as Gamescrye’s archive, Jason Bakker’s GDD Template, and Indie Game Academy’s Template.