I wrapped up the fifth module of Learn 2D Gamedev From Zero, which despite its name (“Loot It All”) was focused on collisions, some rudimentary physics interactions (collision layers and masking), and tweening.
I definitely get inspired and feel pulled when doing tutorials, and sometimes that will drag my progress out. Task lists keep me on track, and I like that there’s a very specific progression in this course.
One of the things that pulled me was the tweening section. Tweening, or “inbetweening,” is the act of generating intermediate frames between two keyframes in animation. It happens in traditional animation, digital animation, and of course, in user interfaces.