Yesterday, I restarted working my way through the GDQuest Learn 2D Gamedev from Zero with Godot 4.
One of the lessons talked about approaching this with a learning mindset, and included suggestions like a learning plan and a Pomodoro timer.
I interpreted the learning plan as the need to document my journey; this was something I had been planning on doing anyway, but this was an explicit push.
I had originally called this a blog; that’s from muscle memory, reflecting my emerging experiences on the Internet. More accurately, this is a dev diary, and I’ve named it as such. Names are important; they set clear expectations.