This past Saturday, I presented The Patchwork Ship for live playtesting at 1UpState 2026 in Albany, NY. It’s a great event, and I had a lot of fun talking with other exhibitors like Bozoware and Polyhedron Productions.
The good news is that the month and a half of heads-down bug fixing, content and art additions, and usability improvements paid off! I was complimented on the gameplay, content, and polish, and if someone sat down to play, they stayed until the end (one even returned for a second run). I got a lot of additional content and mechanics requests, so people want more. The bad news? I still have to explain the basic mechanics up front before people “get” it.


